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Roll With It: Build Your Own Homebrew D&D Campaign

Sat, Oct. 17 | 4 hours | 6–10 pm

Andrew Pomfret
$130.00
Roll With It: Build Your Own Homebrew D&D Campaign
STORYTELLING WORLDBUILDING

Roll With It: Build Your Own Homebrew D&D Campaign

You don’t need hundreds of pages of lore to build a great Dungeons & Dragons campaign. You need a strong idea, a world worth exploring and enough structure to give your players somewhere to start. In this hands-on workshop, you’ll develop your own campaign premise, starting location, factions, characters, conflicts and first-session hook while learning how to build enough structure to support play without over-planning. You can arrive with an idea already in mind or start from scratch, and leave with a playable campaign framework you can keep developing.
COURSE RUNDOWN

Part 1: Start With The Big Idea

Define the central premise and tone of your campaign. Explore what makes a setting interesting without getting buried in unnecessary lore, build a starting region, town or location that gives your players somewhere meaningful to begin, and learn how to develop ideas collaboratively instead of trying to plan every detail in advance.

Part 2: Build A World That Creates Stories

Create factions, characters and conflicts that naturally generate adventure hooks. Explore how locations, relationships and competing goals can make your world feel alive, sketch a basic map that helps organize your setting without locking you into every detail, and learn how to leave enough space for player choices to shape the campaign.

Part 3: Turn Your World Into A Game

Move from worldbuilding into playable encounters, challenges and story opportunities. Explore practical ways to scale encounters and think about challenge without over-planning, develop flexible situations that can adapt when players inevitably do something unexpected, and connect your campaign premise, locations and conflicts into a playable framework.

Part 4: Build Your First Session

Create a strong opening hook that gives your players an immediate reason to act. Plan the essential locations, characters and encounters needed for your first session, understand how a Session 0 can establish expectations, tone and character fit before play begins, and build enough material to start playing without trying to predict every possible decision your group might make.

WHAT YOU’LL LEARN

By The End Of This Workshop, You Will:

  • Turn a worldbuilding idea into the foundation of a playable D&D campaign.
  • Develop a clear campaign premise and starting location.
  • Create factions, characters and conflicts that can drive future sessions.
  • Sketch a practical map for your starting area.
  • Build a first-session hook and framework you can continue developing.
  • Understand how to prepare enough to run a game without writing an entire world in advance.
YOUR INSTRUCTOR

Andrew Pomfret

Andrew Pomfret is a D&D player and worldbuilder who makes his own campaigns, encounters and rule tweaks. Homebrew is where the dice tend to land in his favour.
VIEW FULL BIO →

Have a question about the course or need to discuss accessibility or accommodations before class? Contact us at learn@urbanartcollective.ca.

Parking is available at 1088 Somerset St W at the UAC Art Gallery, as well as at 50 Bayswater Ave. The parking area at 50 Bayswater is accessed from Somerset St W, not from Bayswater Avenue.

Cancellation Policy

14+ days before the first class: Full refund to your original payment method.
7–13 days before: Full-value UAC LAB credit.
Less than 7 days before: No refund or credit.

Registrations can be transferred to another person at no charge before the class begins. Missed classes or sessions are not eligible for refunds, credits or individual make-up classes.

If UAC LAB cancels a class, you can choose a full refund or full-value UAC LAB credit. If we reschedule and the new date does not work for you, you may also request a refund or credit.

UAC LAB Class Registration, Cancellation & Refund Policy